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6e5bcd2f411d359efd22a263c6a2e2bb2f0527c8
godot
/
editor
/
plugins
History
Thaddeus Crews
0717eda470
Merge pull request
#107119
from DarioSamo/explicit-fp16
...
Optimize Mobile renderer by using FP16 explicitly.
2025-06-09 17:08:46 -05:00
..
gizmos
…
shader
…
shader_baker
…
tiles
Make conversions from math types to
String
explicit, to avoid accidental conversions.
2025-06-09 01:58:18 +02:00
abstract_polygon_2d_editor.cpp
…
abstract_polygon_2d_editor.h
…
animation_blend_space_1d_editor.cpp
…
animation_blend_space_1d_editor.h
…
animation_blend_space_2d_editor.cpp
…
animation_blend_space_2d_editor.h
…
animation_blend_tree_editor_plugin.cpp
Change editor button focus mode to
FOCUS_ACCESSIBILITY
.
2025-06-08 15:53:27 +03:00
animation_blend_tree_editor_plugin.h
…
animation_library_editor.cpp
…
animation_library_editor.h
…
animation_player_editor_plugin.cpp
…
animation_player_editor_plugin.h
…
animation_state_machine_editor.cpp
…
animation_state_machine_editor.h
…
animation_tree_editor_plugin.cpp
Change editor button focus mode to
FOCUS_ACCESSIBILITY
.
2025-06-08 15:53:27 +03:00
animation_tree_editor_plugin.h
…
asset_library_editor_plugin.cpp
Change editor button focus mode to
FOCUS_ACCESSIBILITY
.
2025-06-08 15:53:27 +03:00
asset_library_editor_plugin.h
…
audio_stream_editor_plugin.cpp
Change editor button focus mode to
FOCUS_ACCESSIBILITY
.
2025-06-08 15:53:27 +03:00
audio_stream_editor_plugin.h
…
audio_stream_randomizer_editor_plugin.cpp
…
audio_stream_randomizer_editor_plugin.h
…
bit_map_editor_plugin.cpp
…
bit_map_editor_plugin.h
…
bone_map_editor_plugin.cpp
…
bone_map_editor_plugin.h
…
camera_2d_editor_plugin.cpp
…
camera_2d_editor_plugin.h
…
camera_3d_editor_plugin.cpp
…
camera_3d_editor_plugin.h
…
canvas_item_editor_plugin.cpp
Change editor button focus mode to
FOCUS_ACCESSIBILITY
.
2025-06-08 15:53:27 +03:00
canvas_item_editor_plugin.h
…
cast_2d_editor_plugin.cpp
…
cast_2d_editor_plugin.h
…
collision_polygon_2d_editor_plugin.cpp
…
collision_polygon_2d_editor_plugin.h
…
collision_shape_2d_editor_plugin.cpp
…
collision_shape_2d_editor_plugin.h
…
color_channel_selector.cpp
…
color_channel_selector.h
…
control_editor_plugin.cpp
…
control_editor_plugin.h
…
curve_editor_plugin.cpp
…
curve_editor_plugin.h
…
debugger_editor_plugin.cpp
…
debugger_editor_plugin.h
…
dedicated_server_export_plugin.cpp
…
dedicated_server_export_plugin.h
…
editor_context_menu_plugin.cpp
…
editor_context_menu_plugin.h
…
editor_debugger_plugin.cpp
…
editor_debugger_plugin.h
…
editor_plugin_settings.cpp
…
editor_plugin_settings.h
…
editor_plugin.compat.inc
…
editor_plugin.cpp
…
editor_plugin.h
…
editor_preview_plugins.cpp
…
editor_preview_plugins.h
…
editor_resource_conversion_plugin.cpp
…
editor_resource_conversion_plugin.h
…
editor_resource_tooltip_plugins.cpp
…
editor_resource_tooltip_plugins.h
…
editor_script_plugin.cpp
…
editor_script_plugin.h
…
embedded_process.cpp
…
embedded_process.h
…
font_config_plugin.cpp
…
font_config_plugin.h
…
game_view_plugin.cpp
…
game_view_plugin.h
…
gdextension_export_plugin.h
…
gpu_particles_collision_sdf_editor_plugin.cpp
…
gpu_particles_collision_sdf_editor_plugin.h
…
gradient_editor_plugin.cpp
…
gradient_editor_plugin.h
…
gradient_texture_2d_editor_plugin.cpp
…
gradient_texture_2d_editor_plugin.h
…
input_event_editor_plugin.cpp
…
input_event_editor_plugin.h
…
light_occluder_2d_editor_plugin.cpp
…
light_occluder_2d_editor_plugin.h
…
lightmap_gi_editor_plugin.cpp
…
lightmap_gi_editor_plugin.h
…
line_2d_editor_plugin.cpp
…
line_2d_editor_plugin.h
…
material_editor_plugin.cpp
…
material_editor_plugin.h
…
mesh_editor_plugin.cpp
…
mesh_editor_plugin.h
…
mesh_instance_3d_editor_plugin.cpp
…
mesh_instance_3d_editor_plugin.h
…
mesh_library_editor_plugin.cpp
…
mesh_library_editor_plugin.h
…
multimesh_editor_plugin.cpp
…
multimesh_editor_plugin.h
…
node_3d_editor_gizmos.cpp
…
node_3d_editor_gizmos.h
…
node_3d_editor_plugin.cpp
…
node_3d_editor_plugin.h
…
occluder_instance_3d_editor_plugin.cpp
…
occluder_instance_3d_editor_plugin.h
…
packed_scene_editor_plugin.cpp
…
packed_scene_editor_plugin.h
…
packed_scene_translation_parser_plugin.cpp
…
packed_scene_translation_parser_plugin.h
…
parallax_background_editor_plugin.cpp
…
parallax_background_editor_plugin.h
…
particle_process_material_editor_plugin.cpp
…
particle_process_material_editor_plugin.h
…
particles_editor_plugin.cpp
…
particles_editor_plugin.h
…
path_2d_editor_plugin.cpp
Improve Path2D debug performance
2025-06-09 17:25:06 +02:00
path_2d_editor_plugin.h
Improve Path2D debug performance
2025-06-09 17:25:06 +02:00
path_3d_editor_plugin.cpp
Change editor button focus mode to
FOCUS_ACCESSIBILITY
.
2025-06-08 15:53:27 +03:00
path_3d_editor_plugin.h
…
physical_bone_3d_editor_plugin.cpp
…
physical_bone_3d_editor_plugin.h
…
plugin_config_dialog.cpp
…
plugin_config_dialog.h
…
polygon_2d_editor_plugin.cpp
Change editor button focus mode to
FOCUS_ACCESSIBILITY
.
2025-06-08 15:53:27 +03:00
polygon_2d_editor_plugin.h
…
polygon_3d_editor_plugin.cpp
…
polygon_3d_editor_plugin.h
…
resource_preloader_editor_plugin.cpp
…
resource_preloader_editor_plugin.h
…
root_motion_editor_plugin.cpp
…
root_motion_editor_plugin.h
…
script_editor_plugin.cpp
…
script_editor_plugin.h
…
script_text_editor.cpp
…
script_text_editor.h
…
SCsub
…
shader_baker_export_plugin.cpp
Optimize Mobile renderer by using FP16 explicitly.
2025-06-09 14:39:35 -03:00
shader_baker_export_plugin.h
…
shader_editor_plugin.cpp
…
shader_editor_plugin.h
…
shader_file_editor_plugin.cpp
Change editor button focus mode to
FOCUS_ACCESSIBILITY
.
2025-06-08 15:53:27 +03:00
shader_file_editor_plugin.h
…
skeleton_2d_editor_plugin.cpp
…
skeleton_2d_editor_plugin.h
…
skeleton_3d_editor_plugin.cpp
Change editor button focus mode to
FOCUS_ACCESSIBILITY
.
2025-06-08 15:53:27 +03:00
skeleton_3d_editor_plugin.h
…
skeleton_ik_3d_editor_plugin.cpp
…
skeleton_ik_3d_editor_plugin.h
…
sprite_2d_editor_plugin.cpp
…
sprite_2d_editor_plugin.h
…
sprite_frames_editor_plugin.cpp
Change editor button focus mode to
FOCUS_ACCESSIBILITY
.
2025-06-08 15:53:27 +03:00
sprite_frames_editor_plugin.h
…
style_box_editor_plugin.cpp
…
style_box_editor_plugin.h
…
sub_viewport_preview_editor_plugin.cpp
…
sub_viewport_preview_editor_plugin.h
…
text_editor.cpp
…
text_editor.h
…
text_shader_editor.cpp
…
text_shader_editor.h
…
texture_3d_editor_plugin.cpp
…
texture_3d_editor_plugin.h
…
texture_editor_plugin.cpp
…
texture_editor_plugin.h
…
texture_layered_editor_plugin.cpp
…
texture_layered_editor_plugin.h
…
texture_region_editor_plugin.cpp
…
texture_region_editor_plugin.h
…
theme_editor_plugin.cpp
…
theme_editor_plugin.h
…
theme_editor_preview.cpp
…
theme_editor_preview.h
…
tool_button_editor_plugin.cpp
…
tool_button_editor_plugin.h
…
version_control_editor_plugin.cpp
…
version_control_editor_plugin.h
…
visual_shader_editor_plugin.cpp
…
visual_shader_editor_plugin.h
…
voxel_gi_editor_plugin.cpp
…
voxel_gi_editor_plugin.h
…