Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
6f014135c4e12c19e62b2068f0b3fcbb2e1f2c2f
godot/core/input
History
kobewi d61a337a70 Improve usage of String.split() vs get_slice()
2025-09-19 16:31:55 +02:00
..
default_controller_mappings.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
gamecontrollerdb.txt
Sync controller mappings DB with SDL community repo
2025-06-25 12:42:43 +02:00
godotcontrollerdb.txt
Fix Xbox Controller on Android
2025-05-03 01:09:05 +02:00
input_builders.py
Introduce 'drivers/apple_embedded' abstract platform for code reuse
2025-05-19 15:37:13 -07:00
input_enums.h
MacOS: Embedded window support.
2025-05-06 06:09:05 +10:00
input_event_codec.cpp
MacOS: Embedded window support.
2025-05-06 06:09:05 +10:00
input_event_codec.h
MacOS: Embedded window support.
2025-05-06 06:09:05 +10:00
input_event.cpp
Merge pull request #108260 from Silver1063/master
2025-09-18 12:42:20 -05:00
input_event.h
MacOS: Embedded window support.
2025-05-06 06:09:05 +10:00
input_map.compat.inc
…
input_map.cpp
Improve usage of String.split() vs get_slice()
2025-09-19 16:31:55 +02:00
input_map.h
Optimize InputMap::get_actions.
2025-05-12 17:51:27 +08:00
input.compat.inc
…
input.cpp
Improve usage of String.split() vs get_slice()
2025-09-19 16:31:55 +02:00
input.h
Add methods to check which event first triggered "just pressed/released" state.
2025-08-12 16:25:23 +03:00
SCsub
…
shortcut.cpp
…
shortcut.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
Powered by Gitea Version: 1.24.1 Page: 2514ms Template: 69ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API