Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
6f014135c4e12c19e62b2068f0b3fcbb2e1f2c2f
godot/modules/jolt_physics
History
Thaddeus Crews d705613db3 Merge pull request #110964 from mihe/jolt/invalid-test-motion
Fix crash when calling `move_and_collide` with a null `jolt_body`
2025-09-30 20:10:49 -05:00
..
joints
…
misc
…
objects
Fixed crash when rendering a soft body 3d
2025-08-24 15:38:11 +02:00
shapes
Change JoltShapeInstance3D to use move semantics
2025-05-23 21:39:55 +02:00
spaces
Fix crash when calling move_and_collide with a null jolt_body
2025-09-27 13:30:04 +02:00
config.py
…
jolt_globals.cpp
Remove dependency of variant.h in print_string.h
2025-09-19 14:57:36 +08:00
jolt_globals.h
…
jolt_physics_server_3d.cpp
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
jolt_physics_server_3d.h
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
jolt_project_settings.cpp
Remove Jolt Physics project setting "Areas Detect Static Bodies"
2025-06-03 09:52:57 +02:00
jolt_project_settings.h
Remove Jolt Physics project setting "Areas Detect Static Bodies"
2025-06-03 09:52:57 +02:00
register_types.cpp
…
register_types.h
…
SCsub
…
Powered by Gitea Version: 1.24.1 Page: 1779ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API