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6f014135c4e12c19e62b2068f0b3fcbb2e1f2c2f
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
History
clayjohn
14b60f2264
Optimize vertex shader using mat3x4 to reduce bandwidth, load/store operations and ALUs
2025-09-26 23:20:08 -07:00
..
effects
Merge pull request
#108636
from clayjohn/MSAA-depth-mobile
2025-09-17 11:34:13 -05:00
environment
…
forward_clustered
Optimize vertex shader using mat3x4 to reduce bandwidth, load/store operations and ALUs
2025-09-26 23:20:08 -07:00
forward_mobile
Optimize vertex shader using mat3x4 to reduce bandwidth, load/store operations and ALUs
2025-09-26 23:20:08 -07:00
blit.glsl
…
canvas_occlusion.glsl
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canvas_sdf.glsl
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canvas_uniforms_inc.glsl
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canvas.glsl
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cluster_data_inc.glsl
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cluster_debug.glsl
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cluster_render.glsl
…
cluster_store.glsl
…
decal_data_inc.glsl
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giprobe_write.glsl
…
half_inc.glsl
…
light_data_inc.glsl
…
particles_copy.glsl
…
particles.glsl
…
samplers_inc.glsl
…
scene_data_inc.glsl
Optimize vertex shader using mat3x4 to reduce bandwidth, load/store operations and ALUs
2025-09-26 23:20:08 -07:00
scene_forward_aa_inc.glsl
…
scene_forward_gi_inc.glsl
…
scene_forward_lights_inc.glsl
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scene_forward_vertex_lights_inc.glsl
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SCsub
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skeleton.glsl
…