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6f014135c4e12c19e62b2068f0b3fcbb2e1f2c2f
godot/servers/rendering/renderer_rd/shaders
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clayjohn 14b60f2264 Optimize vertex shader using mat3x4 to reduce bandwidth, load/store operations and ALUs
2025-09-26 23:20:08 -07:00
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effects
Merge pull request #108636 from clayjohn/MSAA-depth-mobile
2025-09-17 11:34:13 -05:00
environment
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forward_clustered
Optimize vertex shader using mat3x4 to reduce bandwidth, load/store operations and ALUs
2025-09-26 23:20:08 -07:00
forward_mobile
Optimize vertex shader using mat3x4 to reduce bandwidth, load/store operations and ALUs
2025-09-26 23:20:08 -07:00
blit.glsl
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canvas_occlusion.glsl
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canvas_sdf.glsl
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canvas_uniforms_inc.glsl
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canvas.glsl
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cluster_data_inc.glsl
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cluster_debug.glsl
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cluster_render.glsl
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cluster_store.glsl
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decal_data_inc.glsl
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giprobe_write.glsl
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half_inc.glsl
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light_data_inc.glsl
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particles_copy.glsl
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particles.glsl
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samplers_inc.glsl
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scene_data_inc.glsl
Optimize vertex shader using mat3x4 to reduce bandwidth, load/store operations and ALUs
2025-09-26 23:20:08 -07:00
scene_forward_aa_inc.glsl
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scene_forward_gi_inc.glsl
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scene_forward_lights_inc.glsl
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scene_forward_vertex_lights_inc.glsl
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SCsub
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skeleton.glsl
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