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6f4cb10321ddca046e86ac1186724d458d85d00a
godot
/
core
/
object
History
cixil
8a42e3d3ef
Avoid duplicating signals from scene instances into packed scenes
2024-11-29 18:29:08 +01:00
..
callable_method_pointer.cpp
…
callable_method_pointer.h
…
class_db.cpp
Fix deadlocks related to ClassDB queries about global classes
2024-11-08 18:15:58 +01:00
class_db.h
…
make_virtuals.py
…
message_queue.cpp
…
message_queue.h
Style: Apply
clang-tidy
fixes (superficial)
2024-11-04 12:11:14 -06:00
method_bind.cpp
…
method_bind.h
…
object_id.h
…
object.cpp
[Core] Improve error messages with
vformat
2024-10-30 15:55:51 +01:00
object.h
Avoid duplicating signals from scene instances into packed scenes
2024-11-29 18:29:08 +01:00
ref_counted.cpp
…
ref_counted.h
…
script_instance.cpp
…
script_instance.h
Add methods to get argument count of methods
2024-03-10 11:02:43 +01:00
script_language_extension.cpp
…
script_language_extension.h
…
script_language.cpp
[Core] Improve error messages with
vformat
2024-10-30 15:55:51 +01:00
script_language.h
…
SCsub
…
undo_redo.cpp
[Core] Improve error messages with
vformat
2024-10-30 15:55:51 +01:00
undo_redo.h
…
worker_thread_pool.cpp
…
worker_thread_pool.h
Force
get_thread_count()
to
1
if single threaded
2024-11-18 22:27:17 -05:00