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703a1be507539d7ebf1b4e2b3dadbe4dde36fc5e
godot/drivers
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Hugo Locurcio 92e9cca5be Rename hint_aniso to hint_anisotropy in the shader language
The word "anisotropy" is used in full form in BaseMaterial3D's
anisotropy-related properties.
2021-12-10 17:41:17 +01:00
..
alsa
…
alsamidi
…
coreaudio
…
coremidi
…
gl_context
Add GLES2 2D renderer + Linux display manager
2021-10-30 02:05:48 +02:00
gles3
Rename hint_aniso to hint_anisotropy in the shader language
2021-12-10 17:41:17 +01:00
png
Build for 64-bit ARM by default when compiling or exporting for Android
2021-10-12 16:35:49 +02:00
pulseaudio
Print the number of PulseAudio input channels when in verbose mode
2021-11-09 00:44:11 +01:00
spirv-reflect
…
unix
Replace String comparisons with "", String() to is_empty()
2021-12-09 04:48:38 -06:00
vulkan
Merge pull request #55704 from RandomShaper/fix_little_vk_mistake
2021-12-10 10:03:10 +01:00
wasapi
Fix crash in audio callback when recording audio
2021-11-16 10:41:30 +11:00
windows
Replace String comparisons with "", String() to is_empty()
2021-12-09 04:48:38 -06:00
winmidi
Add missing WIN32_LEAN_AND_MEAN
2021-09-23 10:35:00 +02:00
xaudio2
Add missing WIN32_LEAN_AND_MEAN
2021-09-23 10:35:00 +02:00
register_driver_types.cpp
Add driver types to GD extension initialisation levels
2021-09-13 18:50:00 +10:00
register_driver_types.h
…
SCsub
[HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.
2021-11-19 16:59:27 +01:00
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