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726614ff4b0018379ed8fe1ea0461ba9403b671b
godot/servers/physics_2d
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lawnjelly 109d08c84a Add protective checks for invalid handle use in BVH
Adds DEV_ASSERTS that will halt at runtime if the BVH is misused with invalid IDs, and adds ERR_FAIL macros to prevent calling with invalid IDs.

Any such misuse is a bug in the physics, but this should flag any errors quickly.
2022-03-23 09:19:26 +00:00
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godot_area_2d.cpp
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godot_area_2d.h
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godot_area_pair_2d.cpp
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godot_area_pair_2d.h
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godot_body_2d.cpp
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godot_body_2d.h
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godot_body_direct_state_2d.cpp
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godot_body_direct_state_2d.h
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godot_body_pair_2d.cpp
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godot_body_pair_2d.h
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godot_broad_phase_2d_bvh.cpp
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godot_broad_phase_2d_bvh.h
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godot_broad_phase_2d.cpp
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godot_broad_phase_2d.h
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godot_collision_object_2d.cpp
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godot_collision_object_2d.h
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godot_collision_solver_2d_sat.cpp
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godot_collision_solver_2d_sat.h
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godot_collision_solver_2d.cpp
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godot_collision_solver_2d.h
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godot_constraint_2d.h
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godot_joints_2d.cpp
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godot_joints_2d.h
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godot_physics_server_2d.cpp
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godot_physics_server_2d.h
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godot_shape_2d.cpp
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godot_shape_2d.h
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godot_space_2d.cpp
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godot_space_2d.h
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godot_step_2d.cpp
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godot_step_2d.h
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