Files
godot/platform
Hein-Pieter van Braam 5e25f40d83 Replace XRaiseWindow with a _NET_ACTIVE_WINDOW ClientRequest
This fixes the editor on X11 not getting put on the foreground when a
debugged project hits an error or breakpoint.

(cherry picked from commit 827cadafc8)
2019-07-03 13:53:55 +02:00
..
2019-01-03 11:41:35 +01:00
2019-01-03 11:41:35 +01:00
2019-07-03 13:35:41 +02:00