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740e2f3f626aa71eb901b4b71300bcd0f2cef0cd
godot/drivers/gles3
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Yuri Sizov bffbc5dd3e Merge pull request #80070 from clayjohn/GLES3-depth-prepass
Enable depth writes during shadow pass and depth pass. Disable during color pass
2023-08-01 17:26:00 +02:00
..
effects
Use Gaussian approximation for backbuffer mipmaps in GL Compatibility renderer
2023-06-12 21:51:23 -07:00
environment
…
shaders
Fix use of discard in shaders
2023-07-24 23:21:04 +02:00
storage
Fix transparent viewport backgrounds with custom clear color
2023-07-30 06:19:47 -05:00
rasterizer_canvas_gles3.cpp
Add RENDERING_INFO parameters to GL Compatibility renderer
2023-06-16 09:10:00 +02:00
rasterizer_canvas_gles3.h
Allow for external python scripts to call the build python headers via external scripts
2023-03-19 21:18:52 -07:00
rasterizer_gles3.cpp
Replace get_rendering_device() call to prevent crashes on OpenGL.
2023-06-06 23:29:36 +02:00
rasterizer_gles3.h
Forbid passing multiview sampler to the custom function in shaders
2023-02-21 11:23:17 +03:00
rasterizer_scene_gles3.cpp
Merge pull request #80070 from clayjohn/GLES3-depth-prepass
2023-08-01 17:26:00 +02:00
rasterizer_scene_gles3.h
Add RENDERING_INFO parameters to GL Compatibility renderer
2023-06-16 09:10:00 +02:00
SCsub
…
shader_gles3.cpp
Check if shader cache directory is available before using cache
2023-07-25 14:33:37 +02:00
shader_gles3.h
fix gles texture uniform array binding
2023-05-26 23:11:02 +03:00
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