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74ab31b7f70bc34be5e5fb00a378166e72cd29bd
godot
/
editor
/
import
History
Juan Linietsky
5823b5d77d
Bundled VHACD library for convex decomposition.
...
Modified both MeshInstance tools as well as importer to use it instead of QuickHull.
2019-04-10 17:47:28 -03:00
..
editor_import_collada.cpp
…
editor_import_collada.h
…
editor_import_plugin.cpp
…
editor_import_plugin.h
…
editor_scene_importer_gltf.cpp
Style: Apply new changes from clang-format 8.0
2019-04-09 17:09:48 +02:00
editor_scene_importer_gltf.h
Fix skeleton reparenting to also work when the skeleton node is not a bone
2019-03-11 16:26:45 +01:00
resource_importer_bitmask.cpp
…
resource_importer_bitmask.h
…
resource_importer_csv_translation.cpp
Unescape translations in CSV importer
2019-03-04 21:07:58 +01:00
resource_importer_csv_translation.h
…
resource_importer_image.cpp
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resource_importer_image.h
…
resource_importer_layered_texture.cpp
…
resource_importer_layered_texture.h
…
resource_importer_obj.cpp
…
resource_importer_obj.h
…
resource_importer_scene.cpp
Bundled VHACD library for convex decomposition.
2019-04-10 17:47:28 -03:00
resource_importer_scene.h
Bundled VHACD library for convex decomposition.
2019-04-10 17:47:28 -03:00
resource_importer_texture.cpp
Ensure ETC2 textures are ALSO compressed to Po2 when have mipmaps.
Fixes
#26733
2019-03-07 12:16:20 -03:00
resource_importer_texture.h
…
resource_importer_wav.cpp
-Added trim limit constant at top of file, defining at which db trimming should occur (moved from being in the code itself)
2019-04-04 16:37:58 +02:00
resource_importer_wav.h
…
SCsub
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