Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
75697c0dfda2c4bbb5456b78d54cd6a2664c8a49
godot/modules/mono/editor
History
Ignacio Roldán Etcheverry d2c3a86844 C#: Fix bindings generator for Callable argument default value
Previously there weren't any Callable arguments with a default value,
but d4dd859991 introduced one.
2021-08-20 11:18:04 +02:00
..
Godot.NET.Sdk
Add a simple C# .editorconfig
2021-07-23 17:04:53 -04:00
GodotTools
Use real_t and double where appropriate in Particles
2021-08-12 11:35:31 -05:00
bindings_generator.cpp
C#: Fix bindings generator for Callable argument default value
2021-08-20 11:18:04 +02:00
bindings_generator.h
C#: Fix bindings generator for Callable argument default value
2021-08-20 11:18:04 +02:00
code_completion.cpp
Use C++ iterators in the Mono module
2021-07-27 02:48:28 +02:00
code_completion.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
editor_internal_calls.cpp
Namespaces instead of underscore prefix for binds
2021-08-17 16:10:09 +02:00
editor_internal_calls.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
godotsharp_export.cpp
Replace remaining uses of NULL with nullptr
2021-04-29 11:53:27 +02:00
godotsharp_export.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
Powered by Gitea Version: 1.24.1 Page: 866ms Template: 12ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API