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76a8fa6fed5aa7728fc7b2f05ea92acaadd054fc
godot/servers/rendering/renderer_rd/shaders
History
Rudolph Bester f666c76a9c Fixed collided 3D GPU particles sometimes jittering
2024-05-28 14:09:08 +02:00
..
effects
Fix various typos with codespell
2024-05-07 10:08:42 +02:00
environment
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
forward_clustered
reverted naming to premul alpha (no T)
2024-05-01 22:24:49 +02:00
forward_mobile
reverted naming to premul alpha (no T)
2024-05-01 22:24:49 +02:00
blit.glsl
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canvas_occlusion.glsl
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canvas_sdf.glsl
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canvas_uniforms_inc.glsl
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canvas.glsl
Exit light calculation early when pixel outside of light bounding rectangle
2024-04-19 16:10:11 -07:00
cluster_data_inc.glsl
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cluster_debug.glsl
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cluster_render.glsl
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cluster_store.glsl
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decal_data_inc.glsl
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giprobe_write.glsl
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light_data_inc.glsl
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particles_copy.glsl
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particles.glsl
Fixed collided 3D GPU particles sometimes jittering
2024-05-28 14:09:08 +02:00
samplers_inc.glsl
Style: Trim trailing whitespace and ensure newline at EOF
2024-05-08 10:12:46 +02:00
scene_data_inc.glsl
Add optional depth fog
2024-02-17 22:39:34 -03:00
scene_forward_aa_inc.glsl
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scene_forward_gi_inc.glsl
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scene_forward_lights_inc.glsl
Properly calculate penumbra for soft shadows with reverse z
2024-04-25 17:06:49 -07:00
SCsub
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skeleton.glsl
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