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76ef71bda0f2a2c5d80dd3fffd9ae4cbccf050fb
godot
/
modules
/
multiplayer
History
Rémi Verschelde
420eb1aa34
Merge pull request
#67445
from Zylann/rename_queue_delete
...
Rename queue_delete => queue_free
2022-10-31 10:51:18 +01:00
..
doc_classes
[MP] Let MultiplayerAPI handle packet relaying and peer signaling.
2022-10-27 18:08:58 +02:00
editor
…
config.py
…
multiplayer_spawner.cpp
…
multiplayer_spawner.h
…
multiplayer_synchronizer.cpp
Fix MultiplayerSynchronizer::update_outbound_sync_time when replication_interval is not 0
2022-10-23 14:01:51 +08:00
multiplayer_synchronizer.h
…
register_types.cpp
…
register_types.h
…
scene_cache_interface.cpp
[MP] Let MultiplayerAPI handle packet relaying and peer signaling.
2022-10-27 18:08:58 +02:00
scene_cache_interface.h
…
scene_multiplayer.cpp
[MP] Let MultiplayerAPI handle packet relaying and peer signaling.
2022-10-27 18:08:58 +02:00
scene_multiplayer.h
[MP] Let MultiplayerAPI handle packet relaying and peer signaling.
2022-10-27 18:08:58 +02:00
scene_replication_config.cpp
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
scene_replication_config.h
…
scene_replication_interface.cpp
Merge pull request
#67445
from Zylann/rename_queue_delete
2022-10-31 10:51:18 +01:00
scene_replication_interface.h
…
scene_rpc_interface.cpp
[MP] Let MultiplayerAPI handle packet relaying and peer signaling.
2022-10-27 18:08:58 +02:00
scene_rpc_interface.h
…
SCsub
…