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77733faedea4bb9bc0fa148b576aaf737e96889a
godot/servers/rendering/storage
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Markus Grafen 8a3e829930 (Re-)Implemented Light3D's property "shadow_reverse_cull_face"
The parameter shadow_reverse_cull_face is now passed to the shadow pass so that the mesh back-faces are used for shadow map calculation.
2023-05-19 19:22:10 +02:00
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camera_attributes_storage.cpp
Add warnings for unsupported features in mobile and gl_compatibility backends
2023-02-26 12:28:02 -08:00
camera_attributes_storage.h
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environment_storage.cpp
Add warnings for unsupported features in mobile and gl_compatibility backends
2023-02-26 12:28:02 -08:00
environment_storage.h
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light_storage.h
(Re-)Implemented Light3D's property "shadow_reverse_cull_face"
2023-05-19 19:22:10 +02:00
material_storage.h
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mesh_storage.h
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particles_storage.h
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render_scene_buffers.cpp
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render_scene_buffers.h
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SCsub
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texture_storage.h
For GDExternal use, provides access to internal graphics handles for textures
2023-05-09 13:47:22 +10:00
utilities.cpp
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utilities.h
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