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78680cdebc8a97bc2d81decc72cd8cccafe1f669
godot
/
core
/
object
History
Yuri Sizov
412f5b3422
Merge pull request
#87353
from OverloadedOrama/max-undo-steps
...
Implement maximum undo steps in UndoRedo
2024-01-24 14:08:25 +01:00
..
callable_method_pointer.cpp
…
callable_method_pointer.h
…
class_db.cpp
Allow
free()
to be used as Callable
2024-01-18 09:33:44 -03:00
class_db.h
…
make_virtuals.py
…
message_queue.cpp
…
message_queue.h
…
method_bind.cpp
…
method_bind.h
…
object_id.h
…
object.cpp
Simplify RefCounted check in free()
2024-01-18 12:29:58 +01:00
object.h
…
ref_counted.cpp
…
ref_counted.h
…
script_instance.cpp
…
script_instance.h
…
script_language_extension.cpp
…
script_language_extension.h
Merge pull request
#86676
from rune-scape/sparse-script-reload
2024-01-17 18:52:54 +01:00
script_language.cpp
…
script_language.h
Merge pull request
#86676
from rune-scape/sparse-script-reload
2024-01-17 18:52:54 +01:00
SCsub
…
undo_redo.cpp
Implement maximum undo steps in UndoRedo
2024-01-22 21:38:10 +02:00
undo_redo.h
Implement maximum undo steps in UndoRedo
2024-01-22 21:38:10 +02:00
worker_thread_pool.cpp
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
2024-01-17 13:58:29 -05:00
worker_thread_pool.h
…