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78680cdebc8a97bc2d81decc72cd8cccafe1f669
godot
/
servers
/
rendering
/
storage
History
Yuri Sizov
2ce450f8bc
Merge pull request
#84894
from clayjohn/tangent-error-message
...
Store ArrayMesh path in RenderingServer for use in error messages
2024-01-24 14:07:47 +01:00
..
camera_attributes_storage.cpp
[Servers] Replace
ERR_FAIL_COND
with
ERR_FAIL_NULL
where applicable
2023-09-25 18:45:30 +02:00
camera_attributes_storage.h
…
environment_storage.cpp
[Servers] Replace
ERR_FAIL_COND
with
ERR_FAIL_NULL
where applicable
2023-09-25 18:45:30 +02:00
environment_storage.h
…
light_storage.h
Add a reflection mask to the reflection probes.
2024-01-20 08:07:31 +01:00
material_storage.h
…
mesh_storage.h
Store ArrayMesh path in RenderingServer for use in error messages
2023-11-14 16:27:10 +01:00
particles_storage.h
Particle internal refactor and additions for more artistic control
2023-10-10 20:03:35 +02:00
render_scene_buffers.cpp
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
render_scene_buffers.h
…
SCsub
…
texture_storage.h
Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
2023-11-16 13:34:34 +11:00
utilities.cpp
…
utilities.h
Add motion vector support for GPU 3D Particles.
2023-08-28 10:56:02 -03:00
variant_converters.h
…