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7a968c619d478f06d1ab94de8b0f1afffb985d28
godot/editor/plugins/tiles
History
A Thousand Ships 308dbb8c63 [Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
..
atlas_merging_dialog.cpp
…
atlas_merging_dialog.h
…
SCsub
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tile_atlas_view.cpp
Use Vector* component-wise min/max/clamp functions where applicable
2024-03-20 13:47:42 +01:00
tile_atlas_view.h
…
tile_data_editors.cpp
[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
2024-05-02 10:31:13 +02:00
tile_data_editors.h
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tile_map_layer_editor.cpp
Reuse single erase pattern in tile editor
2024-04-17 20:43:00 +02:00
tile_map_layer_editor.h
Reuse single erase pattern in tile editor
2024-04-17 20:43:00 +02:00
tile_proxies_manager_dialog.cpp
[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
2024-05-02 10:31:13 +02:00
tile_proxies_manager_dialog.h
…
tile_set_atlas_source_editor.cpp
[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
2024-05-02 10:31:13 +02:00
tile_set_atlas_source_editor.h
…
tile_set_editor.cpp
Add tooltips for tile source types
2024-04-26 14:38:45 +02:00
tile_set_editor.h
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tile_set_scenes_collection_source_editor.cpp
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tile_set_scenes_collection_source_editor.h
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tiles_editor_plugin.cpp
Expose TileMapLayer
2024-04-03 11:02:34 +02:00
tiles_editor_plugin.h
Organize existing code for editor plugins
2024-04-27 11:59:58 -07:00
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