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7a968c619d478f06d1ab94de8b0f1afffb985d28
godot
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servers
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rendering
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dummy
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storage
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jitspoe
a0969a0931
Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance.
2024-03-25 21:25:56 -04:00
..
light_storage.h
Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance.
2024-03-25 21:25:56 -04:00
material_storage.cpp
Fail early if shader mode is invalid in dummy renderer
2024-02-23 12:25:02 +08:00
material_storage.h
Free dummy renderer objects
2024-01-29 19:28:29 +01:00
mesh_storage.cpp
Add basic multimesh data needed for headless export to the Dummy rendering server
2024-01-19 17:21:55 -08:00
mesh_storage.h
Merge pull request
#88210
from TitanNano/jovan/missing_surface_data
2024-02-17 00:23:19 +01:00
particles_storage.h
Particle internal refactor and additions for more artistic control
2023-10-10 20:03:35 +02:00
SCsub
…
texture_storage.cpp
…
texture_storage.h
Add DummyShader handling to Dummy RenderingServer to ensure shader parameters are saved in headless export
2024-01-22 13:57:11 -08:00
utilities.cpp
…
utilities.h
Remove code relative to obsoleted ETC texture format
2024-02-14 17:16:41 +01:00