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7a968c619d478f06d1ab94de8b0f1afffb985d28
godot/servers/rendering/storage
History
clayjohn e8bb0a5719 Add adjustments and color correction to Compatibility renderer
2024-04-25 12:24:51 -07:00
..
camera_attributes_storage.cpp
…
camera_attributes_storage.h
…
compositor_storage.cpp
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
compositor_storage.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
environment_storage.cpp
Add adjustments and color correction to Compatibility renderer
2024-04-25 12:24:51 -07:00
environment_storage.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
light_storage.h
Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance.
2024-03-25 21:25:56 -04:00
material_storage.h
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mesh_storage.h
Support custom AABB within MultiMesh resources
2024-02-15 22:37:07 -08:00
particles_storage.h
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render_data.cpp
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
render_data.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
render_scene_buffers.cpp
…
render_scene_buffers.h
…
render_scene_data.cpp
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
render_scene_data.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
SCsub
…
texture_storage.h
…
utilities.cpp
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utilities.h
…
variant_converters.h
Enforce template syntax typename over class
2024-03-07 22:39:09 -06:00
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