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7b5bf3af192be83afab19bbfcd029d97af0da8cd
godot/core/string
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Hugo Locurcio 7b5bf3af19 Tweak 64-bit integer overflow message to mention that it's a signed type
2022-05-20 14:12:09 +02:00
..
char_utils.h
Cleanup and move char functions to the char_utils.h header.
2022-02-04 11:35:01 +02:00
locales.h
Fix translation with multiple sources for the same language.
2022-01-24 18:58:16 +02:00
node_path.cpp
…
node_path.h
…
optimized_translation.cpp
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
optimized_translation.h
…
print_string.cpp
Fix some issues found by cppcheck.
2022-04-06 14:34:37 +03:00
print_string.h
Merge pull request #60046 from Zylann/print_line_function
2022-04-11 17:51:10 +02:00
SCsub
…
string_buffer.h
…
string_builder.cpp
…
string_builder.h
…
string_name.cpp
Implement Scene Unique Nodes
2022-04-25 12:19:17 +02:00
string_name.h
Implement Scene Unique Nodes
2022-04-25 12:19:17 +02:00
translation_po.cpp
Add a new HashMap implementation
2022-05-12 11:21:29 +02:00
translation_po.h
…
translation.cpp
Use range iterators for RBSet in most cases
2022-05-19 12:09:16 +02:00
translation.h
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
ucaps.h
…
ustring.cpp
Tweak 64-bit integer overflow message to mention that it's a signed type
2022-05-20 14:12:09 +02:00
ustring.h
Add dedicated macros for property name extraction
2022-05-19 14:08:47 +08:00
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