Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
7b866f302ffbcdbacbc1d7fa0f280f2c36cfd481
godot/core/input
History
Thaddeus Crews 163bf94d04 Merge pull request #98091 from AThousandShips/improve_err_prints_core
[Core] Improve error messages with `vformat`
2024-10-31 20:14:36 -05:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
…
godotcontrollerdb.txt
Fix gamepad triggers not working on web exports
2024-08-14 16:13:16 -03:00
input_builders.py
Style: Add WARNING: as new comment admonition
2024-09-25 09:44:42 -05:00
input_enums.h
…
input_event.cpp
Fix InputEvent device id clash
2024-10-20 21:56:41 +02:00
input_event.h
Fix InputEvent device id clash
2024-10-20 21:56:41 +02:00
input_map.compat.inc
Changed the default deadzone value for new actions from 0.5 to 0.2
2024-10-01 16:47:44 +04:00
input_map.cpp
[Core] Improve error messages with vformat
2024-10-30 15:55:51 +01:00
input_map.h
Merge pull request #97707 from Sauermann/fix-input-device-clash
2024-10-21 16:39:10 -05:00
input.compat.inc
Implement amplitude to Input.vibrate_handheld
2024-05-02 19:09:42 +03:00
input.cpp
Add "Game" editor for better runtime debugging
2024-10-30 11:42:17 -03:00
input.h
Add "Game" editor for better runtime debugging
2024-10-30 11:42:17 -03:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
shortcut.cpp
…
shortcut.h
…
Powered by Gitea Version: 1.24.1 Page: 1385ms Template: 88ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API