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7d4ba0759c5e4e32bbf2147202e285bb8fa1a4bc
godot/modules/raycast
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Thaddeus Crews 1be843f77a Merge pull request #103798 from Rudolph-B/new-97712
Switch occlusion culling to be based on depth instead of Euclidean distance
2025-04-10 10:18:17 -05:00
..
config.py
…
godot_update_embree.py
…
lightmap_raycaster_embree.cpp
…
lightmap_raycaster_embree.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
raycast_occlusion_cull.cpp
Merge pull request #103798 from Rudolph-B/new-97712
2025-04-10 10:18:17 -05:00
raycast_occlusion_cull.h
Calculate the viewport location correctly in OpenXR
2025-03-19 10:04:37 -07:00
register_types.cpp
…
register_types.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
SCsub
SCons: Add CPPEXTPATH for external includes
2025-04-02 07:29:08 -05:00
static_raycaster_embree.cpp
…
static_raycaster_embree.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
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