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7e549aa52e2d5c2f4a893907937a052d57cb33b0
godot
/
modules
/
openxr
History
Rémi Verschelde
1e81a946cc
Merge pull request
#94412
from dsnopek/xr-always-render
...
Always render when XR is enabled, even if no OS windows can draw
2024-07-18 15:38:14 +02:00
..
action_map
Couple of small fixes on the action map: now saves when CTRL-S is pressed/project is run, no longer looses content if OpenXR is not enabled, and a small documentation fix.
2024-07-11 20:06:46 +10:00
doc_classes
…
editor
Fixed creating default action map
2024-07-17 12:04:06 +10:00
extensions
…
scene
…
config.py
…
openxr_api_extension.cpp
…
openxr_api_extension.h
…
openxr_api.cpp
…
openxr_api.h
Remove our ERR_ON_RENDER_THREAD guard, it is not reliable
2024-07-09 18:48:00 +10:00
openxr_interface.cpp
Always render when XR is enabled, even if no OS windows can draw
2024-07-17 08:19:21 -05:00
openxr_interface.h
…
openxr_platform_inc.h
…
openxr_util.cpp
…
openxr_util.h
…
register_types.cpp
…
register_types.h
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SCsub
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util.h
…