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7eae6cd310e1c19cdb3029331f51efe908f53744
godot/servers/visual
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lawnjelly 3d981b8265 Add option to use handles to RID
Adds an option to compile an alternative implementation for RIDs, which allows checks for erroneous usage patterns as well as providing leak tests.
2021-12-06 14:43:34 +00:00
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portals
Add option to use handles to RID
2021-12-06 14:43:34 +00:00
rasterizer.cpp
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rasterizer.h
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SCsub
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shader_language.cpp
Fix ^= operator in shaders
2021-12-03 10:34:56 +03:00
shader_language.h
Add const qualifier support for function arguments in shaders
2021-11-19 21:20:23 +01:00
shader_types.cpp
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shader_types.h
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visual_server_canvas.cpp
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visual_server_canvas.h
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visual_server_globals.cpp
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visual_server_globals.h
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visual_server_raster.cpp
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visual_server_raster.h
Merge pull request #50823 from fbcosentino/3d-material-overlay
2021-11-16 08:21:18 +01:00
visual_server_scene.cpp
BVH - add option for expanded AABBs in leaves
2021-11-20 06:45:12 +00:00
visual_server_scene.h
Merge pull request #50823 from fbcosentino/3d-material-overlay
2021-11-16 08:21:18 +01:00
visual_server_viewport.cpp
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visual_server_viewport.h
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visual_server_wrap_mt.cpp
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visual_server_wrap_mt.h
Merge pull request #50823 from fbcosentino/3d-material-overlay
2021-11-16 08:21:18 +01:00
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