Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
8085affdb109123f68059e37beb2236a1f94de1a
godot/core/input
History
Rémi Verschelde 07a58230ea InputMap: Fixup macos feature tag overrides after #52291
Fixes #52691.
2021-09-15 11:48:54 +02:00
..
default_controller_mappings.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2021-07-20 13:08:50 +02:00
godotcontrollerdb.txt
[HTML5] Add 2 controllers to the godot database.
2021-07-17 23:51:48 +02:00
input_builders.py
…
input_enums.h
Move many input enums to their own file
2021-06-20 11:53:01 -04:00
input_event.cpp
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
input_event.h
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
input_map.cpp
InputMap: Fixup macos feature tag overrides after #52291
2021-09-15 11:48:54 +02:00
input_map.h
Fix InputMap and display server not nulling singleton on free
2021-09-01 16:46:04 +01:00
input.cpp
Adding InputMap action error suggestion for Input singleton
2021-08-16 20:54:37 +02:00
input.h
Add input buffering framework
2021-08-13 11:19:19 +02:00
SCsub
…
shortcut.cpp
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
shortcut.h
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
Powered by Gitea Version: 1.24.1 Page: 1729ms Template: 10ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API