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8085affdb109123f68059e37beb2236a1f94de1a
godot
/
servers
/
rendering
History
Rémi Verschelde
62aed73d88
Merge pull request
#52545
from JFonS/occ_fixes
...
Occlusion culling fixes
2021-09-20 13:20:03 +02:00
..
renderer_rd
Merge pull request
#52409
from GiantBlargg/position-depth-pre-pass
2021-09-17 14:21:29 +02:00
rasterizer_dummy.h
…
renderer_canvas_cull.cpp
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renderer_canvas_cull.h
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renderer_canvas_render.cpp
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renderer_canvas_render.h
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renderer_compositor.cpp
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renderer_compositor.h
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renderer_scene_cull.cpp
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renderer_scene_cull.h
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renderer_scene_occlusion_cull.cpp
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renderer_scene_occlusion_cull.h
Occlusion culling fixes
2021-09-10 18:15:10 +02:00
renderer_scene_render.cpp
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renderer_scene_render.h
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renderer_scene.cpp
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renderer_scene.h
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renderer_storage.cpp
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renderer_storage.h
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renderer_thread_pool.cpp
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renderer_thread_pool.h
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renderer_viewport.cpp
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renderer_viewport.h
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rendering_device_binds.cpp
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rendering_device_binds.h
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rendering_device.cpp
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rendering_device.h
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rendering_server_default.cpp
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rendering_server_default.h
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rendering_server_globals.cpp
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rendering_server_globals.h
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SCsub
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shader_language.cpp
Fix shader crash when passing array to built-in function without index
2021-09-18 14:05:14 +03:00
shader_language.h
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shader_types.cpp
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shader_types.h
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shader_warnings.cpp
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shader_warnings.h
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