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8154dff3d00634d2dd5f0baced2e8ce3dedc4fef
godot/modules/gdscript
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crr0004 f34c3e249b Fixes editor freeze
2015-09-02 13:56:51 +10:00
..
config.py
…
gd_compiler.cpp
added ability to define signals in script
2015-06-24 13:29:45 -03:00
gd_compiler.h
…
gd_editor.cpp
detect node and variable assignments in _ready, _init, etc for further code completion
2015-08-30 11:50:10 -03:00
gd_functions.cpp
-Added prints() function, fixes #1132, #1859
2015-05-09 18:09:58 -03:00
gd_functions.h
-Added prints() function, fixes #1132, #1859
2015-05-09 18:09:58 -03:00
gd_parser.cpp
Fixes editor freeze
2015-09-02 13:56:51 +10:00
gd_parser.h
detect node and variable assignments in _ready, _init, etc for further code completion
2015-08-30 11:50:10 -03:00
gd_pretty_print.cpp
…
gd_pretty_print.h
…
gd_script.cpp
**WARNING BEFORE PULLING**
2015-08-23 20:15:56 -03:00
gd_script.h
**WARNING BEFORE PULLING**
2015-08-23 20:15:56 -03:00
gd_tokenizer.cpp
Add missing token name for signal. closes #2201
2015-08-07 22:20:52 +02:00
gd_tokenizer.h
added ability to define signals in script
2015-06-24 13:29:45 -03:00
register_types.cpp
…
register_types.h
…
SCsub
…
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