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8522dfd0667b02e363095d6cc55df036b801400a
godot
/
servers
/
rendering
/
renderer_rd
/
effects
History
Thaddeus Crews
3ac14dfe01
Revert "SCons: Add
CPPEXTPATH
for external includes"
...
(cherry picked from commit
b17aa3343a
)
2025-10-08 02:04:05 +02:00
..
bokeh_dof.cpp
…
bokeh_dof.h
…
copy_effects.cpp
…
copy_effects.h
…
debug_effects.cpp
…
debug_effects.h
…
fsr2.cpp
Optimize Mobile renderer by using FP16 explicitly.
2025-06-09 14:39:35 -03:00
fsr2.h
…
fsr.cpp
Optimize Mobile renderer by using FP16 explicitly.
2025-06-09 14:39:35 -03:00
fsr.h
…
luminance.cpp
…
luminance.h
…
metal_fx.h
…
metal_fx.mm
…
motion_vectors_store.cpp
…
motion_vectors_store.h
…
resolve.cpp
…
resolve.h
…
roughness_limiter.cpp
…
roughness_limiter.h
…
SCsub
Revert "SCons: Add
CPPEXTPATH
for external includes"
2025-10-08 02:04:05 +02:00
smaa.cpp
Add debanding to SMAA and apply debanding before spatial upscalers.
2025-08-25 16:55:36 -04:00
smaa.h
Add debanding to SMAA and apply debanding before spatial upscalers.
2025-08-25 16:55:36 -04:00
sort_effects.cpp
…
sort_effects.h
…
spatial_upscaler.h
…
ss_effects.cpp
…
ss_effects.h
…
taa.cpp
…
taa.h
…
tone_mapper.cpp
Fix debanding for Mobile rendering method with HDR 2D.
2025-07-24 16:11:49 -04:00
tone_mapper.h
Fix debanding for Mobile rendering method with HDR 2D.
2025-07-24 16:11:49 -04:00
vrs.cpp
…
vrs.h
…