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3D Physics:
-Fixed "Bounce" parameter in 3D
-Fixed bug affecting Area (sometims it would not detect properly)
-Vehicle Body has seen heavy work
-Added Query API for doing space queries in 3D. Needs some docs though.
-Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up:
-PinJoint
-HingeJoint (with motor)
-SliderJoint
-ConeTwistJoint
-Generic6DOFJoint
-Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions:
-input_event (mouse or multitouch input over the body)
-mouse_enter (mouse entered the body area)
-mouse_exit (mouse exited body area)
For Area it needs to be activated manually, as it isn't by default (ray goes thru).
Other:
-Begun working on Windows 8 (RT) port. Compiles but does not work yet.
-Added TheoraPlayer library for improved to-texture and portable video support.
-Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
25 lines
765 B
C
25 lines
765 B
C
#ifndef __gl3ext_h_
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#define __gl3ext_h_
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/* $Revision: 17809 $ on $Date:: 2012-05-14 08:03:36 -0700 #$ */
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/*
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* This document is licensed under the SGI Free Software B License Version
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* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
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*/
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/* OpenGL ES 3 Extensions
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*
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* After an OES extension's interactions with OpenGl ES 3.0 have been documented,
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* its tokens and function definitions should be added to this file in a manner
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* that does not conflict with gl2ext.h or gl3.h.
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*
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* Tokens and function definitions for extensions that have become standard
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* features in OpenGL ES 3.0 will not be added to this file.
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*
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* Applications using OpenGL-ES-2-only extensions should include gl2ext.h
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*/
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#endif /* __gl3ext_h_ */
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