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8f26cdcaef0286eab736ec89de89ad2cc90fc366
godot
/
servers
/
rendering
/
renderer_rd
History
Rémi Verschelde
2a995c09ac
Merge pull request
#83639
from stoofin/frustum-buffer-size
...
Fix shadow map debug visualization camera frustum index buffer size
2023-10-20 15:12:34 +02:00
..
effects
Fix shadow debug frustum index buffer size
2023-10-19 13:48:11 -07:00
environment
…
forward_clustered
Add an extra backbuffer color texture that can be used when an upscaler is in use.
2023-10-17 13:36:27 -03:00
forward_mobile
Fix Mobile renderer shader instance uniform access
2023-10-15 18:09:54 +03:00
shaders
Merge pull request
#79921
from mandryskowski/ssr_transparency
2023-10-11 22:37:02 +02:00
spirv-reflect
…
storage_rd
Add an extra backbuffer color texture that can be used when an upscaler is in use.
2023-10-17 13:36:27 -03:00
cluster_builder_rd.cpp
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cluster_builder_rd.h
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framebuffer_cache_rd.cpp
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framebuffer_cache_rd.h
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pipeline_cache_rd.cpp
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pipeline_cache_rd.h
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renderer_canvas_render_rd.cpp
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renderer_canvas_render_rd.h
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renderer_compositor_rd.cpp
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renderer_compositor_rd.h
…
renderer_scene_render_rd.cpp
Add an extra backbuffer color texture that can be used when an upscaler is in use.
2023-10-17 13:36:27 -03:00
renderer_scene_render_rd.h
…
SCsub
…
shader_rd.cpp
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shader_rd.h
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uniform_set_cache_rd.cpp
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uniform_set_cache_rd.h
…