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90ba13bd0babd13efb4e596f62bfdc5ae1a4aa07
godot
/
core
/
input
History
Pāvels Nadtočajevs
10fd7163d4
Add methods to check which event first triggered "just pressed/released" state.
2025-08-12 16:25:23 +03:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
Sync controller mappings DB with SDL community repo
2025-06-25 12:42:43 +02:00
godotcontrollerdb.txt
…
input_builders.py
…
input_enums.h
…
input_event_codec.cpp
…
input_event_codec.h
…
input_event.cpp
Use
EditorUndoRedoManager
to track the property changes of the
2025-07-27 13:57:16 +08:00
input_event.h
…
input_map.compat.inc
…
input_map.cpp
Fix action name for
ui_colorpicker_delete_preset
in built-in InputMap
2025-06-13 02:24:34 +02:00
input_map.h
…
input.compat.inc
…
input.cpp
Add methods to check which event first triggered "just pressed/released" state.
2025-08-12 16:25:23 +03:00
input.h
Add methods to check which event first triggered "just pressed/released" state.
2025-08-12 16:25:23 +03:00
SCsub
…
shortcut.cpp
…
shortcut.h
…