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91004df87515bea5f49dff483db630ea453b14f8
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
History
Bastiaan Olij
952b4b3f38
Apply reprojection in multiview for our cluster lookup
2023-06-21 11:17:01 +10:00
..
effects
Use proper UV in cubemap downsampler raster
2023-05-03 01:06:34 -07:00
environment
Fix volumetric fog in stereo by projection vertex in combined space
2023-06-20 14:36:14 +10:00
forward_clustered
Apply reprojection in multiview for our cluster lookup
2023-06-21 11:17:01 +10:00
forward_mobile
Merge pull request
#76977
from manueldun/light-shader-builtins
2023-06-09 11:04:46 +02:00
blit.glsl
…
canvas_occlusion.glsl
…
canvas_sdf.glsl
…
canvas_uniforms_inc.glsl
…
canvas.glsl
Fix "Light Only" mode of
CanvasItemMaterial
2023-05-13 09:06:09 +03:00
cluster_data_inc.glsl
…
cluster_debug.glsl
…
cluster_render.glsl
Save cluster render shader from being optimized out entirely
2023-05-08 18:39:49 +02:00
cluster_store.glsl
…
decal_data_inc.glsl
…
giprobe_write.glsl
…
light_data_inc.glsl
…
particles_copy.glsl
…
particles.glsl
…
scene_data_inc.glsl
…
scene_forward_aa_inc.glsl
…
scene_forward_gi_inc.glsl
…
scene_forward_lights_inc.glsl
Enable the use of all builtins on the light shader
2023-06-08 14:14:14 -04:00
SCsub
…
skeleton.glsl
…