Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
91004df87515bea5f49dff483db630ea453b14f8
godot/servers/rendering/renderer_rd/shaders
History
Bastiaan Olij 952b4b3f38 Apply reprojection in multiview for our cluster lookup
2023-06-21 11:17:01 +10:00
..
effects
Use proper UV in cubemap downsampler raster
2023-05-03 01:06:34 -07:00
environment
Fix volumetric fog in stereo by projection vertex in combined space
2023-06-20 14:36:14 +10:00
forward_clustered
Apply reprojection in multiview for our cluster lookup
2023-06-21 11:17:01 +10:00
forward_mobile
Merge pull request #76977 from manueldun/light-shader-builtins
2023-06-09 11:04:46 +02:00
blit.glsl
…
canvas_occlusion.glsl
…
canvas_sdf.glsl
…
canvas_uniforms_inc.glsl
…
canvas.glsl
Fix "Light Only" mode of CanvasItemMaterial
2023-05-13 09:06:09 +03:00
cluster_data_inc.glsl
…
cluster_debug.glsl
…
cluster_render.glsl
Save cluster render shader from being optimized out entirely
2023-05-08 18:39:49 +02:00
cluster_store.glsl
…
decal_data_inc.glsl
…
giprobe_write.glsl
…
light_data_inc.glsl
…
particles_copy.glsl
…
particles.glsl
…
scene_data_inc.glsl
…
scene_forward_aa_inc.glsl
…
scene_forward_gi_inc.glsl
…
scene_forward_lights_inc.glsl
Enable the use of all builtins on the light shader
2023-06-08 14:14:14 -04:00
SCsub
…
skeleton.glsl
…
Powered by Gitea Version: 1.24.1 Page: 2514ms Template: 199ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API