This website requires JavaScript.
Explore
Help
Sign In
northern-lighthouse
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
94b5658cd2d9d09cdc19a80fb0cb6bad8356f8f4
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
History
Pāvels Nadtočajevs
f766e401db
[MSDF] Fix outline bleed out at small sizes.
2025-08-31 23:35:33 +03:00
..
effects
Merge pull request
#109970
from allenwp/add-debanding-smaa-before-spatial-upscaler
2025-08-26 19:01:11 -05:00
environment
Check for Vulkan Memory Model support and make it a variant.
2025-07-25 09:24:58 -03:00
forward_clustered
Fix lightmap dynamic objects with physical lights
2025-07-17 20:58:03 -03:00
forward_mobile
Fix mobile renderer motion vectors regression
2025-08-12 16:45:31 -05:00
blit.glsl
Fix debanding for Mobile rendering method with HDR 2D.
2025-07-24 16:11:49 -04:00
canvas_occlusion.glsl
…
canvas_sdf.glsl
…
canvas_uniforms_inc.glsl
…
canvas.glsl
[MSDF] Fix outline bleed out at small sizes.
2025-08-31 23:35:33 +03:00
cluster_data_inc.glsl
…
cluster_debug.glsl
…
cluster_render.glsl
[macOS] Selectively bake specific shader variants for MoltenVK.
2025-07-09 20:09:56 +03:00
cluster_store.glsl
…
decal_data_inc.glsl
…
giprobe_write.glsl
…
half_inc.glsl
…
light_data_inc.glsl
…
particles_copy.glsl
…
particles.glsl
…
samplers_inc.glsl
…
scene_data_inc.glsl
…
scene_forward_aa_inc.glsl
…
scene_forward_gi_inc.glsl
…
scene_forward_lights_inc.glsl
Fix division by zero in clearcoat
2025-07-08 01:58:37 +00:00
scene_forward_vertex_lights_inc.glsl
…
SCsub
…
skeleton.glsl
…