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94b5658cd2d9d09cdc19a80fb0cb6bad8356f8f4
godot/servers/rendering/renderer_rd/shaders
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Pāvels Nadtočajevs f766e401db [MSDF] Fix outline bleed out at small sizes.
2025-08-31 23:35:33 +03:00
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effects
Merge pull request #109970 from allenwp/add-debanding-smaa-before-spatial-upscaler
2025-08-26 19:01:11 -05:00
environment
Check for Vulkan Memory Model support and make it a variant.
2025-07-25 09:24:58 -03:00
forward_clustered
Fix lightmap dynamic objects with physical lights
2025-07-17 20:58:03 -03:00
forward_mobile
Fix mobile renderer motion vectors regression
2025-08-12 16:45:31 -05:00
blit.glsl
Fix debanding for Mobile rendering method with HDR 2D.
2025-07-24 16:11:49 -04:00
canvas_occlusion.glsl
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canvas_sdf.glsl
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canvas_uniforms_inc.glsl
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canvas.glsl
[MSDF] Fix outline bleed out at small sizes.
2025-08-31 23:35:33 +03:00
cluster_data_inc.glsl
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cluster_debug.glsl
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cluster_render.glsl
[macOS] Selectively bake specific shader variants for MoltenVK.
2025-07-09 20:09:56 +03:00
cluster_store.glsl
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decal_data_inc.glsl
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giprobe_write.glsl
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half_inc.glsl
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light_data_inc.glsl
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particles_copy.glsl
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particles.glsl
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samplers_inc.glsl
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scene_data_inc.glsl
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scene_forward_aa_inc.glsl
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scene_forward_gi_inc.glsl
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scene_forward_lights_inc.glsl
Fix division by zero in clearcoat
2025-07-08 01:58:37 +00:00
scene_forward_vertex_lights_inc.glsl
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SCsub
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skeleton.glsl
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