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96ed1c19ddf124fa12155a3d4b0cc930cd2d41d6
godot
/
servers
/
rendering
/
dummy
/
storage
History
clayjohn
49bebf2bfb
Sort decals and lights based on camera origin
...
Also implement sort_offset for decals Co-authored-by: Hugo Locurcio <
hugo.locurcio@hugo.pro
>
2023-01-20 09:58:17 -08:00
..
light_storage.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
material_storage.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
mesh_storage.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
mesh_storage.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
particles_storage.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
SCsub
Split dependency logic
2022-06-28 00:10:29 +10:00
texture_storage.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
texture_storage.h
Sort decals and lights based on camera origin
2023-01-20 09:58:17 -08:00
utilities.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
utilities.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00