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9b60bb2c7ce5b0f721f1212dfdee38db16f25cfe
godot
/
servers
/
visual
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Bastiaan Olij
3fc9b5d93f
Moved culling, updated lights and shadows into a prepare function so it is only called once for stereo rendering
2018-06-11 21:51:30 +10:00
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default_mouse_cursor.xpm
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rasterizer.cpp
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rasterizer.h
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SCsub
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shader_language.cpp
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shader_language.h
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shader_types.cpp
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shader_types.h
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visual_server_canvas.cpp
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visual_server_canvas.h
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visual_server_global.cpp
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visual_server_global.h
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visual_server_light_baker.cpp
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visual_server_light_baker.h
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visual_server_raster.cpp
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visual_server_raster.h
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visual_server_scene.cpp
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visual_server_scene.h
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visual_server_viewport.cpp
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visual_server_viewport.h
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visual_server_wrap_mt.cpp
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visual_server_wrap_mt.h
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