Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
9f48330c3f02562331be6dda8308dfd547f2b46d
godot/servers/rendering/renderer_rd
History
Eidolon 08f4560e69 Add optional depth fog
2024-02-17 22:39:34 -03:00
..
effects
…
environment
…
forward_clustered
Add optional depth fog
2024-02-17 22:39:34 -03:00
forward_mobile
Add optional depth fog
2024-02-17 22:39:34 -03:00
shaders
Add optional depth fog
2024-02-17 22:39:34 -03:00
spirv-reflect
…
storage_rd
Add optional depth fog
2024-02-17 22:39:34 -03:00
cluster_builder_rd.cpp
…
cluster_builder_rd.h
…
framebuffer_cache_rd.cpp
…
framebuffer_cache_rd.h
…
pipeline_cache_rd.cpp
…
pipeline_cache_rd.h
…
renderer_canvas_render_rd.cpp
Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data
2024-02-08 10:53:24 +01:00
renderer_canvas_render_rd.h
…
renderer_compositor_rd.cpp
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
renderer_compositor_rd.h
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
renderer_scene_render_rd.cpp
Fix shadows for billboarded Sprite3D's
2024-02-13 10:36:38 +01:00
renderer_scene_render_rd.h
…
SCsub
…
shader_rd.cpp
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
shader_rd.h
Namespace shader cache files by graphics API
2024-01-31 20:19:12 +01:00
uniform_set_cache_rd.cpp
…
uniform_set_cache_rd.h
…
Powered by Gitea Version: 1.24.1 Page: 1501ms Template: 197ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API