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a0afcdd05ab5d036e46385dfe0f2ae9b7d2dce5f
godot/core/input
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kobewi d61a337a70 Improve usage of String.split() vs get_slice()
2025-09-19 16:31:55 +02:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
Sync controller mappings DB with SDL community repo
2025-06-25 12:42:43 +02:00
godotcontrollerdb.txt
…
input_builders.py
Introduce 'drivers/apple_embedded' abstract platform for code reuse
2025-05-19 15:37:13 -07:00
input_enums.h
MacOS: Embedded window support.
2025-05-06 06:09:05 +10:00
input_event_codec.cpp
MacOS: Embedded window support.
2025-05-06 06:09:05 +10:00
input_event_codec.h
MacOS: Embedded window support.
2025-05-06 06:09:05 +10:00
input_event.cpp
Merge pull request #108260 from Silver1063/master
2025-09-18 12:42:20 -05:00
input_event.h
MacOS: Embedded window support.
2025-05-06 06:09:05 +10:00
input_map.compat.inc
…
input_map.cpp
Improve usage of String.split() vs get_slice()
2025-09-19 16:31:55 +02:00
input_map.h
Optimize InputMap::get_actions.
2025-05-12 17:51:27 +08:00
input.compat.inc
…
input.cpp
Improve usage of String.split() vs get_slice()
2025-09-19 16:31:55 +02:00
input.h
Add methods to check which event first triggered "just pressed/released" state.
2025-08-12 16:25:23 +03:00
SCsub
…
shortcut.cpp
…
shortcut.h
…
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