Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
a7029e4c8a0714400deb40ec6d57b31c2025d22e
godot/servers/rendering/dummy/storage
History
jitspoe a0969a0931 Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance.
2024-03-25 21:25:56 -04:00
..
light_storage.h
Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance.
2024-03-25 21:25:56 -04:00
material_storage.cpp
Fail early if shader mode is invalid in dummy renderer
2024-02-23 12:25:02 +08:00
material_storage.h
Free dummy renderer objects
2024-01-29 19:28:29 +01:00
mesh_storage.cpp
Add basic multimesh data needed for headless export to the Dummy rendering server
2024-01-19 17:21:55 -08:00
mesh_storage.h
Merge pull request #88210 from TitanNano/jovan/missing_surface_data
2024-02-17 00:23:19 +01:00
particles_storage.h
Particle internal refactor and additions for more artistic control
2023-10-10 20:03:35 +02:00
SCsub
…
texture_storage.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
texture_storage.h
Add DummyShader handling to Dummy RenderingServer to ensure shader parameters are saved in headless export
2024-01-22 13:57:11 -08:00
utilities.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
utilities.h
Remove code relative to obsoleted ETC texture format
2024-02-14 17:16:41 +01:00
Powered by Gitea Version: 1.24.1 Page: 1215ms Template: 7ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API