Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
a71e8081124eaf4eac6059bfeb3550a400bc2002
godot/scene
History
Rémi Verschelde d3d58e7cc7 Merge pull request #60864 from V-Sekai/modification-stack-array
2022-05-09 22:39:44 +02:00
..
2d
Mention that Area2D doesn't support one_way_collision
2022-05-09 15:00:53 +02:00
3d
Add autocompletion for AnimatedSprite.play()
2022-05-05 14:36:35 +08:00
animation
Fix error spam when tweened node leaves tree
2022-05-05 17:57:25 +02:00
audio
Use switch consistently in _notification (scene folder)
2022-02-15 18:44:55 +01:00
debugger
Rename profiler "Idle Time" to "Process Time"
2022-05-05 20:23:47 +02:00
gui
Simplify anchor metadata
2022-05-09 18:51:13 +02:00
main
Cleanup metadata usage
2022-05-06 00:27:10 +02:00
multiplayer
remove child on despawn instead of just queue_delete
2022-05-05 08:50:21 -05:00
resources
Merge pull request #60864 from V-Sekai/modification-stack-array
2022-05-09 22:39:44 +02:00
property_utils.cpp
Cleanup and move char functions to the char_utils.h header.
2022-02-04 11:35:01 +02:00
property_utils.h
…
register_scene_types.cpp
Merge pull request #60597 from reduz/missing-node-resource-placeholders
2022-05-05 15:57:50 +02:00
register_scene_types.h
…
scene_string_names.cpp
…
scene_string_names.h
…
SCsub
[Net] New replication interface, spawner and synchronizer nodes.
2022-02-04 14:56:30 +01:00
Powered by Gitea Version: 1.24.1 Page: 1196ms Template: 11ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API