Files
godot/modules
Fabio Alessandrelli b4fc69e0e2 [Net] Fix ENet 'connect_to_host' creating only one channel.
Passing `0` to `enet_host_create` will allow the maximum amount of
channel supported by ENet. For some reasons, `connect_to_host` will
instead only create 1 channel when passed `0`.
This commit normalize the behaviour to always allocate the maximum
allowed channels when passing `0`.
2021-07-30 15:25:37 +02:00
..
2021-07-25 11:21:51 +02:00
2021-07-26 00:09:52 -04:00
2021-07-25 11:21:51 +02:00
2021-07-26 16:26:23 -04:00
2021-07-25 11:21:51 +02:00