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ab58d94deab2cb441e10d62f00346604371d66ef
godot
/
servers
/
rendering
/
storage
History
clayjohn
3e20c1347d
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
...
As well as significant consequent cleanup in the RenderTarget, Texture, and Canvas renderer code
2022-05-24 11:00:34 -07:00
..
light_storage.h
Move light, reflection probe and lightmap into LightStorage
2022-04-17 13:13:18 +10:00
material_storage.h
Extract global variable, shader and material storage
2022-03-31 21:49:42 +11:00
mesh_storage.h
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
2022-04-02 16:29:04 +11:00
particles_storage.h
Moved particles into ParticlesStorage
2022-04-17 13:13:22 +10:00
SCsub
…
texture_storage.h
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
2022-05-24 11:00:34 -07:00