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abe6d6723219b592829fd9ba2a2c78950c83d64e
godot/core/input
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Rémi Verschelde 93c650c10d Merge pull request #69028 from YeldhamDev/its_raw_you_donkey
Make `Input.get_vector()` check for plain `strength` instead of the raw one
2023-01-25 09:15:45 +01:00
..
default_controller_mappings.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2022-12-12 13:43:15 +01:00
godotcontrollerdb.txt
[Web] Add PS3 gamepad mapping for FF+Linux.
2022-10-03 13:06:50 +02:00
input_builders.py
Linux/BSD: Add LINUXBSD_ENABLED define for non X11-related checks
2023-01-16 17:01:35 +01:00
input_enums.h
Use BitField<> in core type masks
2023-01-08 22:17:40 +01:00
input_event.cpp
[Input] Do not add key labels to the default actions, to display it correctly in the UI.
2023-01-24 14:49:11 +02:00
input_event.h
Cleanup and unify keyboard input.
2023-01-23 15:08:12 +02:00
input_map.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
input_map.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
input.cpp
Merge pull request #69028 from YeldhamDev/its_raw_you_donkey
2023-01-25 09:15:45 +01:00
input.h
Cleanup and unify keyboard input.
2023-01-23 15:08:12 +02:00
SCsub
…
shortcut.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
shortcut.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
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