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ae2d4490472a129b2f7d73efac0b4dbf257a8018
godot
/
modules
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visual_script
History
Gilles Roudiere
0d35d4d53b
Replace GUI anchor type by a float between 0 and 1
2017-08-13 21:20:13 +02:00
..
config.py
…
register_types.cpp
…
register_types.h
…
SCsub
…
visual_script_builtin_funcs.cpp
…
visual_script_builtin_funcs.h
…
visual_script_editor.cpp
Replace GUI anchor type by a float between 0 and 1
2017-08-13 21:20:13 +02:00
visual_script_editor.h
…
visual_script_expression.cpp
…
visual_script_expression.h
…
visual_script_flow_control.cpp
Clang-formatting *.cpp and *.h (some files excluded)
2017-07-22 18:14:08 +07:00
visual_script_flow_control.h
…
visual_script_func_nodes.cpp
Makes all Godot API's methods Lower Case
2017-08-07 18:24:35 +07:00
visual_script_func_nodes.h
…
visual_script_nodes.cpp
Removes type information from method binds
2017-08-10 07:17:50 +02:00
visual_script_nodes.h
Ability to set a function as sequenced, so when called you can choose not to use sequence ports.
Fixes
#6346
2017-08-08 13:14:36 -03:00
visual_script_yield_nodes.cpp
…
visual_script_yield_nodes.h
…
visual_script.cpp
Removes type information from method binds
2017-08-10 07:17:50 +02:00
visual_script.h
Makes all Godot API's methods Lower Case
2017-08-07 18:24:35 +07:00