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aebbbda08060e0cd130c5a682cd91b6babb18c67
godot
/
modules
/
gltf
/
doc_classes
History
Aaron Franke
6dde6b4cdf
GLTF: Expose the inertia tensor instead of a vector
2023-06-06 21:06:49 -05:00
..
EditorSceneFormatImporterBlend.xml
…
EditorSceneFormatImporterFBX.xml
…
EditorSceneFormatImporterGLTF.xml
…
GLTFAccessor.xml
gltf: Permit sparse accessors without a bufferView.
2023-05-09 10:03:38 -07:00
GLTFAnimation.xml
…
GLTFBufferView.xml
…
GLTFCamera.xml
…
GLTFCollider.xml
Implement physics support in the GLTF module
2023-03-09 20:02:05 -06:00
GLTFDocument.xml
…
GLTFDocumentExtension.xml
Add support for extending GLTF with more texture formats & support WebP
2023-05-22 16:30:20 -05:00
GLTFDocumentExtensionConvertImporterMesh.xml
…
GLTFLight.xml
…
GLTFMesh.xml
…
GLTFNode.xml
Document GLTFNode and some of GLTFState
2023-03-01 10:25:23 -06:00
GLTFPhysicsBody.xml
GLTF: Expose the inertia tensor instead of a vector
2023-06-06 21:06:49 -05:00
GLTFSkeleton.xml
GLTF: Document
gltf_skeleton->godot_bone_node
is unused when importing
2023-06-03 02:13:07 -05:00
GLTFSkin.xml
…
GLTFSpecGloss.xml
…
GLTFState.xml
Add a get_node_index method to GLTFState
2023-05-27 12:30:25 -05:00
GLTFTexture.xml
Add support for extending GLTF with more texture formats & support WebP
2023-05-22 16:30:20 -05:00
GLTFTextureSampler.xml
…