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af8a40e554c6025e9cc166bbee7829f4353f6b50
godot/modules/gdscript
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Juan Linietsky 25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense.
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
..
config.py
…
gd_compiler.cpp
GDScript: Use "is" keyword for type checking.
2017-05-27 10:59:59 +02:00
gd_compiler.h
…
gd_editor.cpp
-Renamed GlobalConfig to ProjectSettings, makes more sense.
2017-07-19 17:06:03 -03:00
gd_function.cpp
Adds completed signal to GDFunctionState
2017-06-23 02:29:23 +02:00
gd_function.h
…
gd_functions.cpp
Add object type hint for docs
2017-07-19 02:03:34 +07:00
gd_functions.h
…
gd_parser.cpp
Reimplement for..in range() so that it always results in ints
2017-06-22 20:41:52 +03:00
gd_parser.h
GDScript: Use "is" keyword for type checking.
2017-05-27 10:59:59 +02:00
gd_script.cpp
-Renamed GlobalConfig to ProjectSettings, makes more sense.
2017-07-19 17:06:03 -03:00
gd_script.h
Better user expirence with external text editors.
2017-06-27 12:55:16 +08:00
gd_tokenizer.cpp
GDScript: Use "is" keyword for type checking.
2017-05-27 10:59:59 +02:00
gd_tokenizer.h
GDScript: Use "is" keyword for type checking.
2017-05-27 10:59:59 +02:00
register_types.cpp
…
register_types.h
…
SCsub
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