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b1455c68eb8daeb4066aec37cd671dac080e70eb
godot/editor/import
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Rémi Verschelde 5f5ef98832 glTF: Fix tangent generation for non-blend shapes
PR #30877 was bogus as it made a blend shape-specific code block apply
to everything but blend shapes (as it seemed not to work properly *for*
blend shapes).

The proper fix should thus be to simply remove the problematic
block (and thus cleanup unnecessary logic).

Fixes #32712.

(cherry picked from commit 0034c88c57)
2020-05-01 10:56:58 +02:00
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atlas_import_failed.xpm
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editor_import_collada.cpp
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editor_import_collada.h
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editor_import_plugin.cpp
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editor_import_plugin.h
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editor_scene_importer_gltf.cpp
glTF: Fix tangent generation for non-blend shapes
2020-05-01 10:56:58 +02:00
editor_scene_importer_gltf.h
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resource_importer_bitmask.cpp
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resource_importer_bitmask.h
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resource_importer_csv_translation.cpp
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resource_importer_csv_translation.h
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resource_importer_csv.cpp
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resource_importer_csv.h
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resource_importer_image.cpp
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resource_importer_image.h
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resource_importer_layered_texture.cpp
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resource_importer_layered_texture.h
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resource_importer_obj.cpp
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resource_importer_obj.h
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resource_importer_scene.cpp
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resource_importer_scene.h
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resource_importer_texture_atlas.cpp
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resource_importer_texture_atlas.h
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resource_importer_texture.cpp
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resource_importer_texture.h
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resource_importer_wav.cpp
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resource_importer_wav.h
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SCsub
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