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b2156b22ea2eccefe3fbae60816e9b07623d3b4d
godot
/
modules
/
visual_script
History
…
..
doc_classes
Merge pull request
#48972
from DavidCambre/Expose_VisualScriptCustomNode_TypeHints_m
2021-07-21 12:02:17 +02:00
icons
…
config.py
…
register_types.cpp
…
register_types.h
…
SCsub
…
visual_script_builtin_funcs.cpp
Rename
instance()
->
instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
visual_script_builtin_funcs.h
…
visual_script_editor.cpp
…
visual_script_editor.h
…
visual_script_expression.cpp
Use the standard C
INFINITY
and
NAN
constants directly
2021-07-21 10:41:08 +02:00
visual_script_expression.h
…
visual_script_flow_control.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
visual_script_flow_control.h
…
visual_script_func_nodes.cpp
…
visual_script_func_nodes.h
…
visual_script_nodes.cpp
…
visual_script_nodes.h
…
visual_script_property_selector.cpp
…
visual_script_property_selector.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
visual_script_yield_nodes.cpp
…
visual_script_yield_nodes.h
…
visual_script.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
visual_script.h
…