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b46a2aaa4bb4ed89be2e8fb8cdde9258f72172c8
godot
/
core
/
input
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Rémi Verschelde
344b42703b
Merge pull request
#62212
from hansemro/eraser-detect-4
...
Add inversion/eraser-end property for tablet pens
2022-07-04 21:48:19 +02:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2022-05-05 14:12:55 +02:00
godotcontrollerdb.txt
…
input_builders.py
…
input_enums.h
…
input_event.cpp
[macOS, Windows, X11] Add stylus inverted/eraser support to
2022-07-04 10:36:53 -07:00
input_event.h
[macOS, Windows, X11] Add stylus inverted/eraser support to
2022-07-04 10:36:53 -07:00
input_map.cpp
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
input_map.h
Add a new HashMap implementation
2022-05-12 11:21:29 +02:00
input.cpp
Input: Make
get_action_raw_strength
print error when the action doesn't exist
2022-06-28 15:58:26 +02:00
input.h
Input: Re-enable input accumulation by default
2022-07-03 12:16:16 +02:00
SCsub
…
shortcut.cpp
…
shortcut.h
…