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b46a2aaa4bb4ed89be2e8fb8cdde9258f72172c8
godot/core/string
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bruvzg 0c5431644d Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose.
2022-07-07 11:07:18 +03:00
..
char_utils.h
…
locales.h
…
node_path.cpp
implement bone renamer in importer
2022-07-01 03:55:28 +09:00
node_path.h
implement bone renamer in importer
2022-07-01 03:55:28 +09:00
optimized_translation.cpp
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
optimized_translation.h
…
print_string.cpp
Adding print_rich for printing with BBCode
2022-06-29 00:41:29 +09:00
print_string.h
Adding print_rich for printing with BBCode
2022-06-29 00:41:29 +09:00
SCsub
…
string_buffer.h
…
string_builder.cpp
…
string_builder.h
…
string_name.cpp
…
string_name.h
…
translation_po.cpp
…
translation_po.h
…
translation.cpp
Use range iterators for RBSet in most cases
2022-05-19 12:09:16 +02:00
translation.h
Add a new HashSet template
2022-05-20 22:40:38 +02:00
ucaps.h
…
ustring.cpp
Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose.
2022-07-07 11:07:18 +03:00
ustring.h
Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose.
2022-07-07 11:07:18 +03:00
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