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b4c6cc7d82d1fcdb3bed734c4e22c19e012c84df
godot
/
servers
/
rendering
/
dummy
/
storage
History
Bastiaan Olij
9042ddf19f
Improvements to VRS/Foveated rendering
2024-05-03 17:20:30 +10:00
..
light_storage.h
Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance.
2024-03-25 21:25:56 -04:00
material_storage.cpp
Fail early if shader mode is invalid in dummy renderer
2024-02-23 12:25:02 +08:00
material_storage.h
…
mesh_storage.cpp
…
mesh_storage.h
Merge pull request
#88210
from TitanNano/jovan/missing_surface_data
2024-02-17 00:23:19 +01:00
particles_storage.h
…
SCsub
…
texture_storage.cpp
…
texture_storage.h
Improvements to VRS/Foveated rendering
2024-05-03 17:20:30 +10:00
utilities.cpp
…
utilities.h
…